Design Engineer (1-3 yrs)
Job Profile :
For Design (Major Roles) :
1. 1 year Experience in 3D Modelling, SPM, Machine Design, Packaging Automation, etc.
2. Has to do Reverse Engineering of Machines at Site, Do Sketches of same, Convert into 3D Model in Solidworks & then to 2D Drawings
3. Create/prepare/review 2D & 3D model of individual/assembly in Solidworks & AutoCAD will be preferred.
4. Should also be able to do render of CAD Models.
5. Should be able to create Bill of Materials, Generate Purchase requisition for the same for Purchase Indent.
6. Manage multiple projects at the same time and co - ordinate with clients.
7. Visit customer sites for technical discussion, measurement, and requirement understanding. Ensure our design meet as per client requirements.
8. Ensure that all design projects are completed within the given time.
For Animation (Minor Roles) :
- Preparing time sheets as per clients input data like 2D Drawings Images, Videos etc.
- Creating 3D Animation Scripts/Story Boards.
- Imparting Materials, Textures, Decals, Lights, Environment and Camara Angles in 3D Scenes
1. 1 year Experience in 3D Modelling, SPM, Machine Design, Packaging Automation, etc.
2. Has to do Reverse Engineering of Machines at Site, Do Sketches of same, Convert into 3D Model in Solidworks & then to 2D Drawings
3. Create/prepare/review 2D & 3D model of individual/assembly in Solidworks & AutoCAD will be preferred.
4. Should also be able to do render of CAD Models.
5. Should be able to create Bill of Materials, Generate Purchase requisition for the same for Purchase Indent.
6. Manage multiple projects at the same time and co - ordinate with clients.
7. Visit customer sites for technical discussion, measurement, and requirement understanding. Ensure our design meet as per client requirements.
8. Ensure that all design projects are completed within the given time.
For Animation (Minor Roles) :
- Preparing time sheets as per clients input data like 2D Drawings Images, Videos etc.
- Creating 3D Animation Scripts/Story Boards.
- Imparting Materials, Textures, Decals, Lights, Environment and Camara Angles in 3D Scenes
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